CAZ Designs
   

use your imagination...

The ability to play is one that allows us to work though problems in our life and also gives us a way to relive stress. When we can step out of the humdrum of daily life and use an aspect of ourselves that is normally repressed, it enriches our lives and makes us complete and full. With this recharging moment, we can go back to work, to studying, to whatever we are required to do with more in our hearts besides the thought of going home.

The characters, story, and scenery pieces are meant to be used by the viewer as toys. They are all wearable in some way to help the user carry them around so that they can use their imagination at any given time. The possibilities for more creative play by taking the work around to different locations that a person might be in are limitless. There are no bounds on the imagination, only catalysts for it.

The interaction of the different pieces is also an important aspect of my work. By taking pieces that may not relate that closely to each other, different and unusual story lines are created. The juxtapositions of different themes can also be created when the pieces are used in different environments.

thumbtackforest

Sterling Silver, thumbtacks

2006

Don't have a Pine Forest Handy? Use that box of Thumbtacks Instead!

These small figurines allow a person to project themselves onto the dolls, they are bland and indistinct, allowing the user to place the gender and clothing onto the dolls via their imagination. The true scale of the figures are also left to the viewer. Are they human sized in an odd landscape? Or are they extra petite, walking through a giants world?

Brain-Aliens attack

Sterling Silver

2006

Things from outer space landing on Earth.... What do they want?

With these three rings, a person could wear their own invading alien army. Their imagination dictates if the aliens are pictured in actual size, or if they are miniatures. Taking the pieces around with you is a great way to come up with new situations that these aliens could get into. Maybe you're in a mall, are the aliens stunned that someone else already did their brainwashing? Or perhaps you're at work, and could really use a death ray beam to get rid of that annoying coworker?

Slipped

Sterling Silver

2006

That monster wrecked our town, and it didn't even have the decency to clean up its own slime trail!

Although the playful scale of the slug monster is best seen in relation to the city bracelet, it has many more adventures than just that. The rubber ribbon can be configured to a necklace when both ends are hooked in, or it can be a messy disgusting slime trail that is left behind in the slug's wake as it wanders through the user's different environments.

Text Necklace

Paper, Sterling Silver

2006

A fragment of a story is the sum total of the necklaces. By not giving the full story, but rather a small tidbit of what is happening, it creates many questions for the viewer. They ask themselves: Who are these characters? What are they doing? Where are they? What's going on? By providing just enough detail in the sentences, it gives the viewer a blurry picture that they begin to make clear by coming up with their own answers to their questions. They, in essence, make the story, the necklace is a prompt for them build off of.

castle bracelet

Sterling Silver, thumbtacks

2006

The bracelets are backdrops that the wearer can use to explore their imagination in different scenarios. Finding ordinary objects in the users environment, they can be transformed into figures or props that can be used in conjunction with the bracelet. The thumbtack, instead of representing a tree, could represent a person defending the walls of the castle against the invading hordes.

City on a Subway

Sterling Silver

2006

The bracelets can also be placed in different environments to stimulate the thoughts of the user. How did a city develop on the seat of a subway car? What is the main industry in that city on the subway? Recycling? Only the user can truly decide, and even that can be changed according to the users environment.